u4gm How to Beat Arc Raiders Week 7 Trials with Easy Tips Guide
If you are planning your runs for the latest Trials in Arc Raiders, it is worth thinking about where you are going to farm before you even queue up, especially if you are chasing that sweet double XP from Night, Hidden Bunker, or Electromagnetic Storm raids and eyeing an ARC Raiders BluePrint drop at the same time. Those boosted events make the three–star rewards come in a lot faster, so you do not want to waste them stumbling around empty maps with low‑value targets.
Small Bots First
When you need Ticks, Fireballs, and Pops, the open zones look tempting but they are usually a trap. You will spend ages jogging between tiny clusters of enemies. Head straight to Stella Montis instead. The layout is tight, rooms like Assembly and the Lobby funnel bots into chokepoints, and you quickly end up with more targets than ammo. You do not even need your top gear here. A free or budget loadout is fine because the enemies hit hard only if you totally ignore them. Just keep your sound up; those Ticks love to creep in behind you, and one missed beep can mean a quick down.
Supply Drops Without The Grind
The Trial that asks you to search three Supply Drop containers looks simple, then you realise they do not spawn in Stella Montis. That is where Buried City comes in. It is smaller, easier to read, and you can scan the skyline for yellow flares without spinning in circles. A lot of players think they have to call every drop themselves, but you really do not. If someone else spends the cash and pings in a crate, you can just slide over once it lands, search it, and still get credit. It feels slightly cheeky, yeah, but it is in the game and it saves you a ton of scrap.
Farming Wasps And Big Targets
For Wasp kills, the Spaceport is your best friend. Climb onto the roof of the Arrival or Departure buildings and just wait a minute; patrols drift into view pretty regularly. If the spawns slow down and you are getting bored, look for a Snitch, tag it once, then back off. Do not finish it. That single shot brings in reinforcements, usually two Wasps and a Hornet, which is basically a mini farm on demand. Weapons like the Anvil or Ferro are solid here because they do not burn through ammo and they punch straight through those spinning fans the Wasps hide behind. For the Bastion Trial during a Night Raid, check the tunnel at Blue Gate or the Loading Bay in Stella Montis. If you can afford it, two Wolfpack grenades will erase it. If not, load Heavy ammo on an Anvil, break the legs first, then sprint round the back and dump damage into the yellow core while it is staggered.
Queens, Matriarchs, And Playing With Others
The last Trial that tends to stall people is the one tied to Queens or Matriarchs. In squads, lobbies often turn into PvP brawls and the boss barely gets touched. Running Solo usually feels calmer; you still bump into others, but more of them actually want the kill. You do not need to grab every piece of loot either, you just have to land enough damage to earn your stars, so do not hang around if the fight starts going sideways. Bring something with real punch like a Hullcracker or Equalizer if your wallet allows it, because going in under‑geared turns the whole thing into a slow, painful wipe. With the right route, a decent build, and an eye on events that boost XP and improve your chances at a useful BluePrint, you can clear this whole rotation in a few focused sessions.www.u4gm.com provides high-value ARC Raiders Blueprints that help you unlock top-tier gear and dominate high-risk encounters.